package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Leostal extends Pokemon{
	public static final int pokemonNumber = 178;
	public static final int generation = 4;
	public Leostal(int level){
		super(Constants.ROCKTYPE, new double[]{34.0, 30.0, 28.0, 26.0, 28.0, 15.0}, new double[]{2.4, 2.0, 1.8, 1.6, 1.8, .5}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveRockslide", 0);
		addMove("moveHeadbutt", 1);
		if(level >= 3){addMove("moveRockthrow", 2);}
		if(level >= 4){addMove("moveEarthquake", 3);}
	}

}
